SettingMagicSpit

Setting (Spitball) -> Magic

Magic Information
Several standard features are common to the standard role-playing game. Altering any of these will change the flavor of the setting from the standard. Some of these include:
 * Magic exists
 * Anyone is capable of wielding it with the proper training
 * Arcane and Divine magic are distinctly different types of magic
 * Magic has no direct price for its use (you don't have to sell your soul or suck all the life out of the environment around you)
 * Magic items exist and are available in some way
 * Using magic does not make you a social pariah



Magic for Robots
The planet that was to be colonized could have magic. The humans had no way of knowing of the existance of this magic and no way of detecting it even if they had. The magical atmosphere is what triggerd the failures that caused the ship to crash and interferes with commuications and whatever else. The automatons would have to be introduced to the harnessing of magic by ancient ruins or something. Or perhaps there are some inovative individuals who study and develop magic. Either way magic would most likely be at a very limited level and not that of your average high fantasy game.

--Whitefennec (talk) 17:04, June 15, 2013 (UTC)